Talk: WebVisions 2010: Kevin Cheng: See What I Mean: How To Use Comics To Communicate Ideas
Tuesday, May 25, 2010 at 11:04PM 
See What I Mean: How To Use Comics To Communicate Ideas
Kevin Cheng, Designer, Yahoo! Pipes (now Product Manager at Twitter?)
WebVisions 2010, Portland, OR
http://bit.ly/swimbook
http://delicious.com/kevnull/seewhatimean
 http://seewhatimean.org
Twitter: @k (wow, that's a cool Twitter handle)
His slides are at: http://www.slideshare.net/kevnull/communicating-concepts-through-comics
This was another great talk at WebVisions, about the richness of information that can be conveyed by comics, as opposed to real pictures. My takeaways:
(Courtesy: Disney, Corp)
- This reminded me of how effective even my crudely drawn comics have been in terms of conveying a story, especially involving designs that involve multiple stakeholders.
 - I was startled by Kevin's examples of how much meaning can be conveyed by even stick-figure faces. Think about WALLY, and how expressive his emotions were, given that he only had basically eyestalks/eyebrows to communicate with.
 
My talk notes below:
- Why Comics? 
- Communication
 - Imagination
 - Expression
 - Motion
 
 - All you need is eyebrows and mouth! (See Wall-E example above, and how expressive he is!)
 - Comics are amazing at conveying just the important things in UI (instead of screenshots)
 - Comics are low-fidelity: check out his Slide 46 that shows the spectrum of representations of Kevin Cheng
 - Comics can add so much meaning to phrases such as “thank you” and “I’m sorry” (Slide 52)
- Showed 8 panels x 2 to show how much more expressive it is than even “he said ‘thank you’ sarcastically”
 - Showed eight examples of those phrases with different expressions, demonstrating concepts like resentment, anger, sarcasm, exuberance, gratitude, etc...
 
 - Comics can also convey time, using panels, colors, etc... 
- When Confabulator got bought by Yahoo!, they told their story in comics
 
 - When To Use Comics 
- If you’re a leader: Distill a vision and share it across the organization
 - Marketers: Get the attention of potential clients and customers
 - Engineers and Designers: Crystalize problems and solutions and get team feedback
 
 - Before a project starts, you can use comics to... 
- Set goalposts: follow a vision
 - Share with execs: to get sponsorship and buy in
 - Validate ideas: with potential users
 - Even combine with things like swim lanes: comic timeline is on top, mapped to swimlanes on bottom
 
 - After the project completes, you can use comics to... 
- Present research that you did
 - Example: Evangeline Haughney from Adobe
 - Use it to market the finished product
 - "At Raptr, we double the number of signups with comics (tested with A/B)"
 - "At Nectar: the front page of the website was a comic. It was low fidelity:" Essentially it said, “if you want to create a website, holy moly, it’s done five menutes later” – more effectively communicated than any bullets
 
 - You can draw! 
- Common excuses: “I can’t draw.” “I don’t want to hire an illustrator”
 - Exercise: 
- Draw a person at computer, and another user who’s been waiting for too long
 - You may not want to put on home page, but it is very effective for internal communcation
 
 - You can trace! 
- It’s much better to trace than to just take photos
 - It’s better to be abstract
 
 - Mitigates internal giggling reaction when people see photos: “Oh, there’s the picture of Kevin pretending to be at a coffee shop.”
 
 - Other options to generate comics 
- Even use avatars 
- "I tried it out. http://avatars.yahoo.com"
 - Generated Mack Daddy Kevin, skateboarder Kevin, depressed Manhattanite: all with same avatar, but with different backgrounds
 
 - Use professional artists: too expensive
 - Bitstrips: pretty powerful (http://bitstrips.com) but he doesn’t like the art style
 - Wally Woods: "22 Panels That Always Works" 
- These are 22 archetypal panels that can be used to tell almost any story: http://joeljohnson.com/2009/wally-woods-22-panels-that-always-work-unlimited-edition
 - It’s the 22 ways that people talk to each other
 
 - Kevin created 12 panels of interacting with computers
 - Sun Microsystems had some comic tool: but too close to reality/photos
 - Comic Life (a utility that used to be included with the Mac) 
- Intended for family photos, but you can use it for drawings and layout tools
 
 - Best for last: Pixton: online tool (http://pixton.com/) 
- Wow, watching him use the tool, it looks easier than creating a Mii!
 - "They’re targeting it being used as a technical tool"
 - “I hope these guys stick around, because it’s amazing and great.”
 
 - Alias Sketchbook: “a pretty cool tool on the iPad”
 
 - Even use avatars 
 
